The easiest way to save money and time building software products is to only build things that are absolutely essential. More features and frameworks means more code to write, more code to test and more code to go wrong. The… Read More
Ideas on How to Split User Stories
Breaking large user stories (or work items in layman’s terms) down into several smaller ones hugely improves delivery predictability. There are several reasons for this including the fact that smaller items with fewer moving parts are simply easier to estimate… Read More
Delivering Value in Software Projects
Features in business software typically make things quicker and less costly to do or sometimes less error prone or more accurately. For this reason the sooner features are deployed, the sooner they can be used and return their cost of… Read More
Product Backlog Tools – How to Prioritise Using the Cost of Delay
Have you wondered how to arrange a to-do list in the correct order? Probably not. There’s nothing to learn, right? Clearly, prioritising what to do next shouldn’t be hard. But don’t underestimate how costly a casual attitude to this can… Read More
Why User Story Points Help Agile Effort Estimation
Story Points seem to enjoy a perpetually difficult place in the lives of many agile teams. They are the source of much confusion and teams often choose not to adopt them. The traditional practice of quantifying work in days or… Read More